Unfortunately I couldn't get far, as I ended up stuck inside a door
As already mentioned, this uppears to be a debug build which could explain some of the performance problems
I also run into a bug where my character was placed on the edge between 2 grid squares, which made me collide with stuff in what I assume was an unintended way.
Otherwise graphics and sound were good and fitting each other, and from what little I could experience of combat it has just enough tactical depth to be engaging.
somehow it doesn't crash/5