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(1 edit) (+1)

As another said, I see this as not such an interesting game in itself but more impressive for the challenge of doing it in C++/Raylib, speaking as someone who is still daunted by the prospect of not having a modern GUI/editor taking care of certain things for me. And in being a first-time collab with just a little over a week, which can present its own challenges. In spite of all that the gameplay mechanics are about on par with what some other beginner projects have achieved while working in Unity, Unreal, Godot, &c. (and their games are 500mb downloads).

Some awkwardness with multiple characters “killing” the same enemy if targeted in a single turn, and simplistic in other regards, but you probably know all that better than I do.

Thanks for submitting!