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You should add buttplug.io support, wide range of device integrations.

I was currently using buttplug 2.1.1 in Unity.

Is 3.0.0 still the way to go?

v3 looks like the latest. 

I wasn't able to get the current version of the game connected to my local server (Intiface Central), but I'm also using custom ports and address. Maybe just a UI for configuration is needed. 

I'll try again with default settings when I have some time next.

I was not able to get it to connect to my instance of Intiface Central. Some settings (IP, port) might help.

When you say IP, do you mean network connection?

I have only done Bluetooth from a program in the game.

Modern buttplug.io uses websockets to talk to a service. That service talks to the actual devices, so you don't need to worry about the exact protocol. It should work for anything (and can be updated without any effort on your part). So it has a configurable IP and port.

If you'd like some development help (and are comfortable sharing source with a stranger on the internet) I'd def lend a hand getting up and running with it.

I had previously tried 3.0 and had errors with the network system I was using, so I gave up trying to install ButtPlug 3.0.

As for titles that do not use that network system, I may be able to install it, but that would be a major change.

It may be difficult to move to 3.0 right away.

Did a bit of digging.
Looks like IntifaceCLI.exe is packaged with the game.
Intiface can read configuration files. How is this done in game? What is the command-line?
I've seen people use an IntifaceCLI.bat to add configuration that is easy for users to change, if "IntifaceCLI.exe" is replaced with "IntifaceCLI.bat" (which just runs IntifaceCLI.exe) that might work.