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Looping events with variable results are something I haven't really considered. I think there are a few issues with that, specifically my workload and the format of the game. Any action that appears is interruptive rather than supportive; the logs work out because they're unique and interesting, and I do plan on making as much as I can. But events that repeat, rather than just being referenced with a new spin like the donuts in Yuri, would require enough variations to keep them fresh- which, for the sizes they reach, is an exponential workload.

I am, however, going to give the player abilities with a cooldown that have visual and mechanical effects both on the gameplay- one of which being the bra. Another will involve zooming in, and there may be additional tails somewhere in the mix. The upgrades for such abilities will be similar but different, and... I dunno where I'm going with this.

your idea has potential. I'll keep it in mind, but this game's core loop is inherently very simple and individual scenes go against the loop. Maybe when the rest is made there'll be room for it, but before then I'll focus my efforts for what I need to lay out in advance.