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My heartttttt. The you-know-whats scared the absolute shite out of me.

But wowee this was really polished and well put together. I think of the entries i've played so far, this had the best movement for my own personal taste, just buttery smooth and super snappy. The art through and through is stunning and consistent, and the music is beautiful.

The combat is really interesting and I quite enjoyed early on trying to work out what was the 'right' way to do it. I'd be quite interested to know how the calculations are done, and if it's a straight probability roll or if there's more going on behind the scenes. The only reason I say that is because I tried just spamming escape without using abilities and lost 9 60% rolls in a row, which is I think 0.0002%. 

Regardless, really great entry. I echo some of the other comments in the encounter rate was a little high, and having the save game there was an absolute godsend, as the nature of probability is that it can just be punishing sometimes when it doesn't go your way.

Thanks for such a great entry, it was a pleasure.

(+1)

The escape chance is actually just exactly as shown far as I know, although I do question how unreal engine does probability sometimes because yeah sometimes you'll escape really easily a lot of times in a row and sometimes you just wont so idk what happens there.

The encounter rate is set up to be very high in dark places but areas near light are immune to random encounters, which i'm not sure how many people picked up on but I'm also aware there are some areas that force you to go through a lot of dark spaces (particularly in the third level).

Glad to hear you enjoyed it!

Ah I didn't pick up on the light thing! However that would have probably really changed the way I play, so it's interesting to think how I might have gone about things differently.

Really loved it so thanks for the further info.