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(+1)

Ooh, I'd love to give some feedback! I think the big thing that irked me the most was how jumping up to a platform was handled? It showed most especially in the lumberyard area, jumping through a platform felt less like I was going through it and more like I was immediately stuck to it, kinda like if I landed on a magnet. It took some time to get used to and really still felt weird after a while.
Jumping from a climbable surface also had some really weird interaction and momentum carrying - I'd sometimes not even be able to jump from it, just drop almost immediately. And sometimes, I'd get a jump just fine! Biiiit weird.

I hope this helps! Really curious to check out an eventual remake or improvement of this, the base mechanics and world exploration were super fun and charming <3

(+1)

Thanks I want to deal with those jumping through platform. The problem there are the moving ones that was the first time I tried to do them and got much stuff wrong.

The jumping from climb should be an easy enough fix. Glad you shared your feedbacks it's not a finesse platformer or anything but having a way to get a better feeling is much needed.

I'll let you know when the update it's up! :D