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great game, very interesting with crazy content for a game made in 3 days for 2 people. I don't know how you did it in the time frame for the jam, well done. the concept is interesting and rich in mechanics. the graphics and the sound design are clean if we were to leave out the negative points it would be that the game lacks a little polish on this difficulty, the plane is constantly broken down and we die quite often, the small manual of the plane does not explain not really sure what to do to repair your plane at first and you find yourself pressing all the buttons to find out who does what exactly. Finally the main gameplay loop does not exactly revolve around a concept of constant change, this remains quite anecdotal in the game. but generally speaking, play well you have made a great game

Thanks for the indepth comment!

Yes we slaved our souls for 6 to 9 hours a day to get the game done with all the things we wanted, If i had to do this by myself the game would probably not have as much stuff as it does currently but hey, that's the pros of working with someone!
Yes we noticed that the difficulty is quite steep when it was too late to change, the implementation of the limitation was really the hardest part as we had ideas for some more themed mechanics like having the cities you trade in move constantly but we had to cut them off due to time constraints as our scope started to get too big to manage. But I appreciate the encouraging words

-juega331