sorry about that! i honestly have no idea what could cause the game to still be softlocking there. i'll have to think about if there's any way to make the game more accessible on systems where my code isn't working for whatever reason.
Sorry if i was a bit rude. I was in the middle of something, and well we tend to get a bit stressed when stuff dont go the way we plan lmao.
Maybe maybe put a counter that ticks everytime the head goes to the deepest point, so you count the time we move