I wasn't expecting platforming puzzles in a dungeon crawler, but I think you executed it pretty well. Very, very nice environmental atmosphere and pretty textures. I managed to miss the line in the description about needing to find the ledge grab/jump abilities, so I tried to use them a few times before I had them, but that's on me. I will say that having an indicator for when auto-ledge-grab was enabled would have been nice.
I noticed what I assume were remnants of cut content (like the buttons on the back of the robots & the handful of non-interactive buttons) - I like where your designs were going.
I also recorded my gameplay w/an onscreen keypress indicator: