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I’ve dreaded the transition of the project to a new device, fearing it would be a frustrating ordeal since I don’t store binaries to a version control. However, my computer's incessant noise finally spurred me to upgrade it. Much to my surprise, the process was completed in a mere 15 minutes or so.

The Unity upgrade from 2022.3.2f1 to 2022.3.21f1, on the other hand, didn’t go as smoothly. VFX graph effects exhibited numerous glitches, accompanied by "empty subgraph block" and "empty subgraph operator" errors, likely stemming from serialization issues. Fortunately I’m not that much into fancy effects, since I had to fix all of them manually. Despite this hiccup, overall functionality remained relatively smooth, although there may still be lingering undetected issues.

Now that I can effortlessly run Unity, Visual Studio, Blender, Substance Painter, and manage dozens of browser tabs simultaneously, expect some visual changes that I'll detail in upcoming posts.