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I thought that the previous stages didn't have any solution where the 'player character' moves up or down, but that's difficult to verify, especially for the more complicated levels. I wouldn't be too surprised if such solutions exist (even though they're unintended), and it's probably cool to find them earlier. I'd still like to see them - mostly for a chance to create alternative versions of the levels (like what I did in 'That solution had a better puzzle' or 'Monochromatic').

Technically all the 'mechanics' exist almost from the very beginning, as there are only boxes, walls, and buttons (for now), so if you find an interaction before I force you to use it is OK; I just wanted to be sure that from some point on, the player is aware of it.

As for your problem with a convoluted path in the last level - this is the simplest solution I could design to force rebuilding an 'elevator' by moving a box upstairs - getting rid of alternative solutions is hard. I hope that showing a line that follows the solution will help with it a bit, but I'm not sure about it (I'm still slowly working on the update...). When the solution is too long or doesn't follow a simple pattern, the game just stops being fun and 30+-step puzzles are already pushing it quite a bit. Anyway, that one is more like an optional puzzle - it doesn't stop you from unlocking other puzzles, and there are no credits or anything hidden behind it.

I went through all the main stages and it seems that i only have encountered future introduced mechanics in side missions, that i haven't even completed using those mechanics, meaning those might not even be solutions for those. My bad.

I just finished the final main level, and it was by accident. I was just trying to make the path possible, and it just happened to be the solution to the puzzle. I don't even understand how this is the shortest path or one of the shortest paths.

It is ridiculous how puzzling a game can be with such few mechanics. This game gives off very similar vibes as babaisyou or N Step Steve, maybe with a little less depth reached with only 4 possible objects. It is the sort of game where i really wish i would come up with considering how simple it is.  9.5/10, there is always something to improve.