Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The font used for the majority of text, especially the massive text blob at the start, is a terrible choice. As for the actual game, there is a lot of obvious things lacking, like an animation or other levels. Invisible walls are never fun, it probably should have some indication for a wall there. Centering the camera on the character, especially in the air, would be helpful to the player. Progression is lacking considerably, would be better if the items needed to be collected or just did something in general beyond a couple points. I would like to see more connection to the story and would be amazing for the player to feel the familiarity rather than just saying that's what the character feels. I recommend all the art to have the same same style and resolution as well. Collisions with walls need to be cleaned up and the brick pyramid has awful hitboxes, including hidden spikes underneath the bricks. I don't like some of the item placement either, feels annoyingly random. It'd be better if they weren't in spikes or behind other objects. Maybe even have them stand out against the background more as well.