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Ok overall, really really charming, it seems like it has a good foundation. Animation, sound design, visuals, character creator is all really good. Movement feels nice and it's just kinda neat. But I also wish there was a better foot put forward for the demo. Mainly around the combat. The issue is the way enemies hit you or their hitboxes, where sometimes I would get hit when I'm not anywhere near the enemy or their attack. I'm not talking like maybe it missed, no i mean like a few character lengths away. I imagine this is intentional due to how it feels but it makes feel like differing enemy attacks don't really matter. They all kinda get approached the same way. Dash away and kite or block. It becomes kinda just a stamina check, rinse and repeat. This gets especially annoying with the boars where they're hard because they stamina check you more relentlessly given they charge you, but they're also just as aggressive as other things. There's also the wisps where they don't seem to have a tell for when they chomp at you and with how the stamina works with blocking it can be pretty frustrating. This gets further exasperated by the fact that in this demo you only get your class abilities at level 10 and after that a lot of the demo's already over, and from my experience the combat still kind of had the same issue The abilities for the mage seem kind of cumbersome and never seem to be more useful than just killing something and dashing or blocking to defend. Taking the time to charge and risk getting hit for lack luster effects. Now the Slime Diva was a fun fight. I wish more enemies were like that. Where you move in certain ways and basic movement can deal with the attacks. It made her attacks being varied actually matter. It's making you respond in a more unique way. It was a fun enemy. But as of now with the hit boxes of the enemies or how they work, was kind of annoying and left them feeling like the same fight over and over whether it was the wisps, geists, slimes, mekboars. And after seeing their different attacks I was pretty disappointed in that. It's very charming, and I would love to play more of it, but right now the enemies aren't super fun to fight and since it seems to want you to do a lot of that, it started to become a drag.