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(1 edit) (+3)

Just wanted to comment cause I think this game's phenomenal so far and it's blend of kinks is *chef's kiss*. The character art for both the pixelated and non-pixelated parts are also REALLY good!

I also wanted to ask a couple questions, forgive me if you've already been asked them.

1: Are you planning on adding animations for the grabs that don't have any as of 0.01.03? (as in just have text popups like the 2 green slimes) And will non-pixelated art be added alongside animations that don't have them yet? (like Sapphire's 1st grab shown in the preview images has one but her possession grab doesn't)

2: Did you ever play Mage Kanade's Futanari Dungeon? The way grabs work in this game and that one are kinda similar in that you have to struggle out before a lust meter fills, with consecutive grabs getting harder to escape because the bar doesn't reset until it fills and there's a progressive 3 levels of weakness to certain enemies. I love the concept.

(+3)

I'm glad you enjoyed the game! 

1. Yep, in the next release a majority of the animations missing here will be added along with CG's! Not all of them though, there's a few animations that have a few delays. 

2. I have indeed played that game, it inspired my Dungeon trap concepts! I modified it a little bit but kept the 3 level corruption concept as I thought it was extremely enjoyable.