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very interesting. 

I was wondering how I can create an icon for the Linux version.

the sh file will probably remain a secret of the godot engine, it has never been created before, so i will remove it

(3 edits)

Easy peasy, in Linux I just take the Windows version of the exe where you had the ico file embedded and then I extracted the icon set with:

wrestool -xt14 -o. Luna\ the\ Fox.exe

After that, I removed the bigger one (unnecessarily large):

rm "Luna the Fox.exe_14_GODOT_ICON.ico

And finally, renamed the other, smaller icon set:

mv "Luna the Fox.exe_14_0.ico" "Luna the Fox.ico"

Voila! An icon set of various sizes that I can load into KDE (or any other desktop manager in Linux/BSD/Windows/etc.).

Give it a try! I also created a .desktop file to add it to my KDE menu to launch it too. Assuming the game was unzipped into the user’s home directory, represented by the ~ symbol and where the “Luna the Fox” directory might exist, you could generate a file named “Luna the Fox.desktop” with the contents:

[Desktop Entry]
Comment=
Exec='~/Luna the Fox/Luna the Fox.x86_64'
Icon=~/Luna the Fox/Luna the Fox.ico
Name=Luna the Fox
NoDisplay=false
Path=
StartupNotify=true
Terminal=false
TerminalOptions=
Type=Application
X-KDE-SubstituteUID=false
X-KDE-Username=

I’ve never used Godot but I wonder if Godot has an installer option that creates these for you, on your behalf. I know how to do it myself but if the engine will do it for you, it might be a more “proper” and consistent way to do it.

Hope some of this helps!

Also: I noticed that there are times during gameplay in the second world where you can get permanently stuck inside of some side-digging caves that you can’t jump out of. You can crawl in but you can’t hold the joystick to the side while jumping to come back out.