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I really think the first mage boss needs to have damage states to its projectiles rather than 1 shot you if they hit. The second stage where she doubles the amount of shots is really difficult, and frankly speaking not fun whatsoever. Especially considering the random direction change the orbs do. Really killed my enjoyment of the game unfortunately.

Yeah I didn't have a lot of time to balance the difficulty of the final boss.  The orbs aren't random though, they curve in a predictable pattern.  If you set the "enemies" option to "easy", it'll skip the second phase of the fight, so you can see the ending.