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Super creepy vibe, the main shader that breaks apart meshes is soooo freaky -- I kept seeing shapes in the shadows that I thought were monsters. (I've always wanted a way of giving that experience to players, and that shader definitely solves it :). Great job on the sound design (very important for horror). I would have preferred if you could take a few swipes from the wendigo before dying (so there was a chance of running away), since I got locked in place and died a few times. Other than that I don't really have anything critical to say, superbly polished and executed entry. Very nice work :)