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the StS influence sure shows which isnt a bad thing, i feel with the forget mechanic you could make an interesting and unique game loop if given a more-than-a-game-jam dev time.  however some spells felt a little... too similar ?like, were they any weakness/rsistance implied ? or the feedback was rather hard to gauge it outside of value changes. But yeah, a nice use of the theme  and all !

Thank you for playing.

Weaknesses and resistances is something that is part of the idea but we had to cut it because of time. :D
We are currently working on fleshing the idea out more and restructuring everything. ( the code is a mess LOL )
The plan is to work on this more.