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I do like the idea! However, to execute it properly one would need a larger set of initial setter and getter runes, or more versatile targeting.

For the former case, my general loadout involves:

  •  Gap-Closer
 and, if necessary, a separate spell to turn off said gap-closer
  • Defensive Movement Option
My favorite among these transcribes the distance between me and the nearest enemy to my y-vel. Paired with a spell that sets all vel to zero.
  • Delete Spell
Uses any variation of a x,y,z pos getter to set as a target's y-velocity. I like to pair this with a delay and a var-mult of -1*y-velocity.

The amount and ability of setter runes are the limiting factor here. ~4 of the 12 setter runes do the same thing, and the other half are operators or evaluators. I honestly think operators and evaluators should have their own tab.

Another way to fix this would simply be to allow a spell (possibly through the use of a rune that accepts strings only, where the player must type the "true name" (object name) to target them. And it always chooses the closest objects with that name within an arbitrary radius) to target multiple objects. Because one cannot target multiple objects at once for a spell, the uses of recursive spell formula amount to setting variables faster.