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Thank you the art was my jam. But had to cut it short after 3 days, rest of the jam I was busy with programming most of the game.

Which didn't leave much room for anymore props or other art sided things. For instance the fences are still from the prototyping stage, so is the gun. For the time I had on it I think its decent but for a week jam still think its waaay to shallow. For my calibre though.

But deff learned a lot, both Art/Programming, first time writing AI and first time doing a combo of 3D + 2D environment. 90% of this game was outside my comfort zone soo was really educational. + great fun with the hole sillyness act we had going on in this game. :)

Thanks for the comment appreciate it! <3