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(+1)

The game looks good. The concept of having these abilities work completely isolated from each other but also  function together is nice.  The acceleration makes the platforming really difficult. if you aren't 100% in tune with the game mechanics you'll just fall. I struggled utilizing magenta, and did not get the yellow, having to time the parkour with the button was too much for me to handle, mixed with the retry screen completely halting the fast paced gameplay, also I wanted to hear the voice lines, just not every time I died.

Thanks for the feedback, I'm glad you enjoyed it. Players were pretty unanimous about the platforming being too demanding in regards to precision (same with the dedicated retry button), and that it affected how enjoyable the game was as a whole. After the Jam voting period has passed, I'll make a patch to the game to fix common issues reported by players, as well as minor bugs that slipped through the cracks.

As a sidenote, if you're curious about how the game ends, I've uploaded a full playthrough of the game on my YT here: 


(+1)

Yeah, It would've taken me so long to get that. Yellow seems really cool, and I appreciate getting to see the current end to the narrative.