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Oh, that's awesome! I think a specific design for this game to be played solo would be fantastic: the way I adapted it is pretty basic, but it worked for me! I created a character using the booklet, and then used this one page GM emulator/oracle to help me generate a plot hook and set-up, as well as to push the plot along when I needed it, although I did also refer to the illustrations in the booklet to help me figure out a "typical work day" structure that fit with the world. Just like in a usual game, whenever my character attempted anything that would require the use of her skills, I followed the rules set out by the game. I also used the included tables to generate some NPCs to interact with as I went along. I found the "Boss Appreciation Day" example really helpful for getting a feel of the world and striking the right tone! That said, if you all did decide to release a solo, or even co-op/GM-less version of this game, I'd definitely grab myself a copy! I love when solo variants offer me some built-in narrative structure and world-specific oracles/consequences/complications to introduce into my game, or even a "ticking clock" mechanism that limits how many actions/scenes I can plan on having in a given run, which I could see being really perfect for this game (next time I play I definitely want to lean into the sitcom structure a bit more). Either way I'd love to see what a solo variant would look like!