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Hey hey! Thanks for your detailed feedback and criticism!

The game "feeling slow" can come from more complex and longer levels. I can definitely see that happening with it being a contrast to how the game plays up until then. I will take this as an opportunity to improve on Level Design in the future, especially if I get time to retouch this project!

We have had an absolutely great Art Department and their work is the strongest selling point of the game. They spent so many hours, days and weeks refining many small details. You compliments are really appreciated!

Storytelling fell kind of short, due to time constraints, but we are happy with what we had in mind, at least. It is nice to read that the story was brought up to you though.


I specifically appreciate the amount of Bugs you have reported. They are now noted and if we come back to the game, will be fixed!

Also! Not specifically a Skill Issue, but a Level Design one. It is possible to get back, but the Level itself does not convey it well enough. This is feedback I have already considered and will be tackled, should I come back to the game.

The music was optional for us, but allowed an external friend to help out. Can understand how it can nag at your sanity on constant loop though, sorry about that! 


Thanks a lot, again, for playing!

Our tomatoes and potatoes at work are really happy about your comment, giving more motivation for the next projects!

-- Timmler