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Okay !
The main mechanic is pretty straight forward: grab the items, toss them in the suitcases and be quick about it. I liked the nervousness, the quickness of the gameplay. You don't have time to think properly and sometimes, errors happen, I like that.
the rythm is a bit slowed down when you pick up objects though. If I could advise one thing to change for more comfort, it would be to add a curosr in the middle of the screen to know where you're aiming at and maybe make you're aiming zone (ie the zone that determines which object you are looking at) a bit bigger.

You took the time to implement a menu and options, which is always a plus and shows of good time management, congratulations ^^

the cursor is locked to the center and yes the ray cast is a little weird still while it should be big enough it has an odd depth range that isn't ideal….meaning if your too close to an object it does NOT seem to always register and is not consistent. I will continue to try to perfect the ray cast and/or make area colliders for objects even larger . thanks for playing