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Cool to see you're still working on this! A couple things though.

I can't seem to progress after the first level. Like with the jam version, it looks like the game still has the issue where you have to be precise to open the last portal with the blue square after rescuing the hostage. I couldn't seem to get it to work at all this time, though. Unless there's something I'm missing?

Also, I noticed the downloadable version you uploaded is just the HTML file you use for the browser and not an executable.

Hi Dylan_Bee.

Thanks so much for following the progress of Portal Labs. I'm afraid I can't replicate your issue (the danger of self testing your own game). Is the hostage next to you when you attempt to use the console? The final console on level 1 needs a retinal scan from the hostage (hostage next to player when console operated). I think I will place some dialogue at each console to guide the player. Sorry if you are aware of this and it still doesn't work, in which case could you tell me which device/os are you playing the game on?

I have not produced an executable file for download. Its browser only for now. 

Happy Game Dev!

(2 edits)

Thanks for the response. Regarding the download file, just wanted to make you aware that there was an html file available for download on the game's page. I figured that might have been accidental. It's no biggie, though

Placing some dialogue would definitely help with the first segment! It's not immediately clear to the player that both consoles will act differently. I tried activating it again with what you said and it still doesn't seem to work. 

I kept pressing down while like this (I'm on the left) and I tried moving myself and the hostage around while pressing the down key and I couldn't seem to activate it.

I'm using Google Chrome on Windows 11 if that helps.

EDIT: I finally got the console to work, but it doesn't seem to work consistently. I kept having to re-position the player and hostage around quite a bit before the button actually activates it. I'm not sure why.