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(+1)

Interesting combination of action RPGs and card games. Like others have said, I definitely had some issues with enemies spawning too close or not getting to see them until it was too late to dodge them. Expanding the base area of vision would help a lot for this. The saving system also seemed odd to me, I would prefer a click to save/confirm dialogue rather than having to stand still to confirm saving. 

The intro area is a bit too large, that's a lot of walking around doing nothing to get through the tutorial. It also would be a bit better to have some sort of music playing in the safe zone. For the core gameplay, the full circle attack feels great. I did have several times when my attack did not seem to register but I am on a laptoptouch pad so that may have been part of the problem. 

Overall, solid game and feels like it has some real potential, just needs a little more polish.

(1 edit) (+1)

Thanks for the feedback! I’m glad you think it has potential. I’ll skip over the ones I’ve already done, like more vision during the Dungeon Run. I’ve also added a buffer area when enemies are about to spawn, so they don’t just spawn really close to you.

I had a Eureka moment with your preference of a button for Saving, I decided to make it a Journal with a button to press instead of the old wait. It also now has some extra information that I didn’t really know where I would’ve put before, like the Total Dungeon Runs that was just shoe-horned into the Credits. There’s also a neat little journal logging animation that plays when you save.

I still want to keep the Safe Area as is. I recently boosted Adventurer movement speed so the Safe Area should feel a little quicker. For the next times, one can also enable the Quick Access option that allows the Adventurer to teleport to the farther parts more quickly. I did also decide to add a subtle background music, but I’m still testing out the feel of it.

One of the reasons I had an alternate keyboard input for Attack and Regen Power was because of that actually, if a user only has a touch pad. It was mainly for me when I might use laptop for dev sometimes, but I left it in so people can also use it. The revamped Attack actually has a small linger to it that I’m not sure if I want to have, but I think I’m keeping it for now as it’s not super noticeable.

I’ll be updating the Demo soon.

(+1)

Solid changes! I think a faster movement speed should do a lot to make the intro area feel more appropriately sized. The new saving mechanic sounds solid too, a little animation like that helps to offset the feeling of standing in one place doing nothing too.