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I don't think so, most likely it was a room accessible only via diagonal corner tiles that I missed.

Which, I'm torn about. My biggest issue with them is that it's often very hard to see if there's a corner entrance or not until you're looking at it squarely. So scouting them is a bit of a timesink.

Yeah I think that’s just bad map generation on my part. I switched the map validity checker to only use 4-way movement which I think will cause it to reject maps that REQUIRE diagonal movement to get to an objective. However I haven’t yet found a map that actually DOES require that, so I’m not certain it’s working yet. :D