Thanks for trying it out and thanks for leaving a comment!
Thank you very much also for all of the nice words, regarding the prediction of the enemies movements yes, I wanted the player to predict them, but I also wanted a little bit of uncertainty so when an enemy can choose between two or more paths that have the same distance to the player then it chooses one randomly between those, but in theory the enemy should always move closer to the player. Regarding the plan it was always turn based, I wanted to try out a broughlike - style game since I always liked them and I like the minimalist philosophy behind them, but I clearly need some more practice because I have the tendency to put always something "more" in the games that I try to do and I should stop that and stick to the plan.