Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This is a really nice game! It took me a second to figure it out as I was expecting to be able to use the unit's abilities the moment I stepped into them, but after a few rounds I realized I had to wait for the host's turn to make them act. I would definitely play this game if it were fleshed out more, such as more levels (there's only the one, right?), being able to move the controlled units, controlling weakened enemies, and having to deal with more complex threats.

I did find out that the logic which blocks you from attacking when you run out of APs doesn't work right and you can just spam attacks on enemies until they die, but that doesn't seem like too hard of a bug to fix.

Awesome job!

Thanks for trying out my game ! Thougth its more a tech demo. I barely had time to implement the functionnalities and no time for bugfixes (and no tutorial explanation neither) as I submitted 4 minutes before the deadline. The level you played is the only one and it was supposed to be inside of a lab but I didn't had time to change the sprites. At least the level is pretty.

You need to "skip" to the host turn because I wanted to leave the player the choice to change host. The game was supposed to have more kinds of units (currently there's only 3 out 9) and there was supposed to be status effects specific to each units attacks (Poison, Bleed, Burn...). Levels were supposed to be much more difficult because the strays you fight are just the dummies I gave the ability to attack. The ennemies were supposed to control the same type of units as you and have similar attacks. There was also supposed to be a weakness system too :

  • Robots weak to gun and blunt attacks (Human attacks)
  • Plants weak to cutting attacks (Robots attacks)
  • Humans weaks to poison and pierce atacks (Plants attacks)

I didn't think about controlling weakened enemies but that could be a cool feature. Thanks for the idea !

I'm gonna make a better version of the game after a short break and after the jam ends. I plan to make it into a full game because the idea turned out even better than what I expected.

Thanks for the bug report too. I will check it out this week-end.