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Ugh, never mind, it was a dumb comment anyway. 

I was fine with the question. I was just trying to determine what your definition was. Typically when I think of a "definitive edition" of something, it's usually several versions later after a game is completed maybe with add-ons, DLC, or upgrades or things like that. Then part of me just thinks that's a marketing ploy and using a specific term to try to identify their product differently. You used the word a few times in your OP so I was curious of your definition. I guess based on my understanding of the term, I'd say I have no plans to release a definitive edition-- I'd just release the final game when it's complete. As far as I'm concerned, the final Revamp edition should be the definitive edition of the game. 

However, if you're question was asked  based on why I release the story episodically versus just releasing the entire game in one update, that's a different question entirely. If this is what you meant, then I have no plans to release a game at this time that would just be one update with the full story. I prefer the episodic releases for a lot of reasons. 

1) Episodic is just more fun. It's fun to have chapters that stop and cause readers to pause and think about a certain circumstance and the "anxiety" that you referenced in you OP is an important emotion to sit with for a bit. On our Discord, here, and on my Patreon and even other websites, people get to debate and guess what's happening. That was  a big deal during the original game development. I had servers crashing during updates based on the volume of downloads because people were excited. that energy was fun but it only existed based on the anxiety of having to wait.

2) Episodic releases get you more content faster. I started Straight!? back in 2017. Which means if I didn't release episodically, I would have posted on a forum one time and then waited 6 years before anyone saw anything else. I'd rather give people something as it comes out-- the same way a TV show would or an ongoing manga or comic series.

3) Episodic gives me more time to adjust to public reaction. If i released the game in one lump, I would have no time to interact with fans and hear their thoughts throughout the story. The evolution of Straight!? is very much based on fan reactions. Side characters like Cody and Ash appeared more frequently because of subtle reactions from the fan base. I literally got ideas from hearing fans react and talk and that made the project better. It also allowed me to learn better ways the community was interpreting things so that I could adjust or even hide certain aspects of the story to make them more of a surprise later (like some of the twists). we wouldn't have seen that to the depth that it occurred without the fan base reacting in real time to each update. similarly, this also gave me a chance to learn how to write because i've never done this before.

4) Episodic gives me a chance to take breaks and not burn out. When an update drops, it usually forces me to take a break. While i'm much better at taking breaks now than I used to be, i do still sometimes need reminders and updates have always been a good time to do that. I release an update and i sit back and wait to make sure things are working, if they are, i get to walk away for a bit, clear my head, and regroup. It would be much harder for me to do that if the light at the end of the tunnel was 6 years away versus one to three months. 

5) Episodic also shows that I'm actually working. Indie game devs, particularly in the adult field, have a terrible track record for updating things, stealing, milking, being jerks, and just generally abandoning things after they cash out. With regular updates, people know that I'm still working. They can see what I'm doing and experience it. The alternative would be me taking the George RR Martin approach where i promise fans, they assuming i'm working, but then  20 years passes and no one has seen it. I want people to see things along the way and many of the followers of the project just appreciate those updates. They want to hear and see that this thing is still in production and not abandoned like so many other games or canceled TV shows.