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If the keys color can match the doors, that could be much easier for player to know how may puzzles solved and how many left. It also can lead the player twards the path you want them to follow, like the explosive barrels do. I think when you put player into a maze,you should avoid player to go trough a path that lead to nowhere or no feedback. I really like the spooky dispearing guy for it's a positive feedback.

Yea. Except I added the main story and gates and stuff on the very last day. Hoped I had more time. Thank you :)