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Really cool game.  I agree with the others, some kind of indicator is important.  It makes it feel fair to the player.  If you still want to keep a high level of difficulty you can always make the indicator short.  Or make a zone indicator, so the player still doesn't know exactly where it's going to hit but has a chance to dodge.  Overall I enjoyed it and all the elements made it very creepy.

Thank you, I'll keep the zone idea in mind