Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you so much for taking the time to find and document all of this! A lot of these are really interesting edge cases I haven't had anyone else report to me yet. (do you do this professionally?) I'm already turning these over in my mind trying to figure out what causes them. I will work on fixing these and hopefully have a lot of them resolved as I continue working on Ch2.
A few of these  were actually intentional, but I can see how they might come off as bugs. Day turning into night during the struggle portion of the Seraphine tutorial boss was actually on purpose, I'll consider moving it to after the struggle. The exposition cutscene is also intentionally unskippable though I know this must make it frustrating for testing.

Things like settings not saving or softlocks are definitely my first priority with this so I will handle them first, and some of these smaller things are issues I was already aware of but am still working on fixing, mostly with 3rd party software such as some shaders , text continuing to play during pause, and the projection shadow appearing above characters and below the floor.

Thank you again! These may take longer to go through. I really appreciate all the time and effort you went to with this! 

(1 edit) (+1)

Lol thank you so much but no I'm not a bugtester or a professional by any means, I was just trying my best to make things clear while writing the list out. And I'm just screwing around with the game 90% of the time ("if I can do this... then can I also do this?"). Everything else was trying to be "helpful" although hopefully that post didn't slam you too hard ^_^;

As for weird things like my shortcuts, it's because I'm trying to play or "speedrun" the game quickly. I actually don't know how to speedrun but my favorite part of the game is when I'm near the end of the chapter where I can walk around across all levels during the day. The shortcuts were also learned from just trying to make sense of some glitches or find secrets during midnight, and flying too far from the main path for any reason = not activating any checks in the game correctly.

Also, sometimes I watch/listen to speedrunners or speedrunning documentaries (AverageTreyVG and Summoning Salt). So you can take a wild guess where some things in my playstyle are coming from.

On softlocks: There is unfortunately one more, this time involving the secret area at midnight. You just gotta fly under the invisible wall blocking it or very far to the right of it. Once you get in, you can't fly back out unless you quit/reload the game. Just found it over the weekend.

The only other major bug I noticed are missing names when talking to NPCs but not sure if that's an intended change or not.

Anyway, I actually really recommend contacting a speedrunner one day because they'll know how to shake the game for bugs better than I can (...leave the tutorial shortcut in if you do, they'll need it). This was also partly why I asked to make the cutscene skippable, because if you find a  streamer or speedrunner to play it, it'll help them replay the game especially if they missed anything like the dragon statue.

(+1)

Well you're very good at it! Super thorough and it's been so helpful! 

Ah I thought so, I don't know much about speedrunning but I do find boundry break style videos super interesting. I've actually contemplated leaving in some test assets as a little treat for people who love to explore past the limits of the intended areas of the game haha

Softlocks are a big deal to me so I'll be fixing those ASAP. I actually already fixed the tutorial level softlock you found and reported in your last comment. If you wouldn't mind, could you clarify a little on the midnight flight level softlock you found? 

Also, do you remember which NPCs were missing names? I haven't encountered this one myself yet so I'd like to look into it and hopefully fix it when I update with the softlock fixes.

I'm going to try and figure out how to make a setting persist that allows you to skip the exposition cutscene on your 2nd+ playthrough. Currently starting a new game wipes all the data that persists across saved games, and I don't want one fix to cause another problem (as they often do lol) 

(Also curious which dragon statue you found! So far I think you're the first to find it if it's the one I think it is)