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(+1)

Hey man that was great!!  Perfect use of 2D shadowing for the atmospheric tension of finding the creatures.  And fighting them. it is a really neat and perfect dialogue that keeps you engaged with what you're supposed to be doing. I found myself a little confused at the beginning but that's on me for not holding down e and properly reading.  but pressing it repeatedly. I loved your entry mate! Short and straight to the task. and accomplishes perfectly the goal it presented that's keeping it on your toes!  
Maybe add some randomisation to the enemies like having 2 attacks at 2 different speeds, so it becomes more complicated to fight the enemies.  Sometimes I in the last ship found a few Spawnes that didn't spawn my lovely enemies to splish splash them. Good Work! 

(+1)

Thank you very much for the review! I'm definitely adding more variety to the monsters attacks. I want to achieve a satisfactory combat flow <3 The holes where the corpses spawn from have a probability of spawning from 0 to 5 enemies. That's why some does not spawn anything, and is totally random, just to keep you on your toes and play with your mind :v. Light bulbs also have a 20% probability of breaking, with some exceptions. Thank you for playing! <3