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I played more than one round. I'm a real sucker for hexgrid games and its amazing you guys pulled this off in a jam period. To me the fusing to change the symbols mechanic was mindblowing. I was able to play it smoothly on mobile too, which was a huge plus. The camera adjustment UI was a super considerate touch, for touchscreen play. 

I played the "space" looking map, where there were 4 to 5 blood cells. I picked most of them up and at some point I wished for an "auto" switch to units that has yet to move, or an easier way to cycle through units instead of having to click on them. Its more of a QOL wishlist for me haha.

One day I hope to make a Hexgrid game too, hopefully I can learn from you guys!

Thanks for your feedback!


One day I hope to make a Hexgrid game too, hopefully I can learn from you guys!

Im not sure if theres anything you can learn from us but you can now take a look in our sourcecode at github.com/dwc-games/godot-wild-jam-67 :D