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Thank you very much for your review! Yeah, definitely the animations need to be completed. Actually, there is no animation at all XD. They are all just static frames. Some managed through animator, and some by a programmed control. Animations were going to take some time, and I decided to do just enough to feel the movement. The corpse was a special case where I just animated 4 frames (but didn't programmed attack frame, lol). 

The idea of the lamp was to have it use fuel, which I really wanted to add, so you could rely on other light sources like the candles and light bulbs. But well, due to time constraints, I was not able to program any of that, since it was going to need a fuel source (like Amnesia: Dark Descent) from where you could get more oil for the lamp. For the official release, I want to give real purpose to the lamp so it does not feel like you can just have it turned on forever.

As for the fixing stuff, I definitely want to make it more fun and interactive. Maybe integrate puzzles, use resources, etc. Make it feel like you are learning how repairs work, and make you feel like an experienced shipkeeper in later levels.

Ah! So much to do, but that's the fun part. Thank you very much for playing! <3