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Thanks for the feedback. Here's a video. Even aside from the general lack of polish in the handling, I had used this game as an opportunity to learn how to handle analog input, in particular the triggers for braking and driving, not realizing that the HTML gamepad standard assumes the triggers will be digital buttons. So most of the playtesting I did used a control scheme that the web export ends up not supporting, not that that control scheme was much better.

i see, that make a lot of sense, tbh web format seem to have been pretty much a curse overall this jam