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(1 edit)

I'd love to add to this discussion

Well yes, it is true that people like "challenging" games. I would know because I am a person who does.

Yet, there is a fine line and a difference between "challenging" and "frustrating". It's why so many of the so called "Soulslike" Games completely fall flat on their face.  It's a topic thats been talked about for years now and just having a discussion about what makes games "hard" and what makes them "challenging" would take a lot of hours. 

A base explanation I can give is, for example: Call of Duty's "Veteran" difficulty is just making the enemies into bulletsponges with laser like precision and you yourself die in like 2 hits. It's hard for the sake of being hard. It's not fairly or even remotely balanced. "Ready or Not" on the other hand is also a game where you will die in a few hits, but the damage system for the player is balanced in a way that you get a bit more breathing room since you can get hit on different parts of the body. You will die in 2 or 3 good hits to the chest. but if those hits are spread out to different body parts you can take many more. Like 1 or 2 to the right leg, 1 or 2 to the left arm. 1 to the chest. And other variations. It's perfectly balanced and thus challenging. 

The idea of looping before being sent into the "other-world train" as a failsafe was really good. That's definitely something you can roll back. It sends the player a message without screaming into their face what they need to do. It's, dare I say, challenging. 

Stumbling through the other-world train because you picked up a limb without the torso even being spawned cost me about an hour of my life since I couldn't figure out if it was a bug that I couldn't equip my gun with the flashlight anymore or if it was intended. Again that could also be fixed with a simple inventory system and the TV not despawning when entering the "Dark Train". At least I couldn't find one on the "Other World Train". 

(I don't know how hard it is to implement an inventory system. Have only ever been a normal player without any game development background except for like... crappy lunar magic SMW Rom Hacks back in 2010 or so lol)

I did say in the "hints" poster you need to complete the body before proceeding to the ending :D

But you're right, I will most likely revert to the previous iteration with the infinite loop. One of the reasons of why I removed that was because it sometimes bugged out, not unlocking the door when it was supposed to. I have no idea why and I've never gotten any error or warning messages while building. But I'll find a way to make it possible. There was one time where I literally put a gate in front of the door, letting you know you clearly have something to do before proceeding, yet people STILL tried to push the limbs through the gate... 

Anyway, I really do appreciate the feedback guys. At least you  made good points and didn't go on in a frustrated and nonsensical rant. So thank you.

God bless.

(+1)

Oh shit, okay. I even got footage of me looking at every damn poster because I loved the little jokes and story hints but that little detail seems to have slipped my mind completely hahaha. I'll just blame it on ADHD (which I dont really have lol). 

The Gate Thingy was before my playthrough then lol. I mean, I knew I had to do something, since I just kept looping in the pitch black train with no changes but since I didn't even have a light source I could not for the life of me figure out what to do hahaha. I think I ran into a pole for a solid 2 minutes before I realized that I didn't even move forward lmao.

Ah and no problem. I really see a lot of potential in this project and just complaining and moaning instead of offering solutions or actual criticism won't help making this game the best it can be. I really hope to see a full steam release some day!

I hope so too, brother, and by the grace of God, it's gonna happen.

Thanks so much for being positive and offering actual constructive criticism instead of shitty insults masked as "criticism".

You're awesome, God bless <3