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It's rasterized into an atlas on first use, and then kept in an in-memory cache for the rest of the program. It's okay, but not good enough for freely scaling the font size in an animation.

Not surprised that's where you got blocked! I spent basically no time making sure the game felt balanced. I need to learn more about RPG balance and pacing for future iterations!

Ah gotcha. Yeah I've been doing that too so far. But always wondered how people handle scaling. Also unicode...