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(+1)

interesting, so its liked 3D game, where you used the 3D Sprite node heavily?

then applied transformations of rotation to create the effect? 

cool idea. 

(1 edit)

I didn't use Sprite3D actually, I made a normal 2D game but I used it as a texture material for a 3D plane.

I then rotate the 3D plane where the 2D game is being displayed :D

This allows me to use simple 2d programming for the game and only use the 3d for the flip effect.

(+1)

ah, genius, really smart idea, this way, your game's physics, won't even need to be affected at all.

great workaround :)