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(+1)

Very complex strategy game with a lot of abilities relying on each other, and with most of them being useful and needed from what I saw, which is nice

The problem is when you start the game with 20 abilities you're not familiar with, and have to deal with that in realtime; definitely too much, and the game should be progressive in obtaining abilities and/or characters

The main room is beautiful, and the characters look good too, having their own lines and originality being a plus

The battle part and more importantly the menu can be improved
Better not doing a menu if you don't have the time, than doing one very quickly
Also, you can prepare one in advance before the jam

Remove the button for the dialogues, and they'd look clean and nice

(+1)

Thanks for the input, both here and on your stream! Foregathering was a huge step in my development, using a lot of tools I was unfamiliar with. It's great getting feedback and having the palces to improve pointed out, and im hoping to address a lot of it after the jam in a handful of updates!