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This was a fun game, and very well animated. Some criticisms I have:

The main character seems to be very reluctant to turn around. She has a noticeable turn radius while running, which, while it makes the movement more realistic, made the initial platforming section extremely hard. She also doesn’t seem to like to turn mid-combo, which made me whiff a bunch of hits. It also seems that some parts of the enemy aren’t covered by its hitbox on some of the wider animations, which made me whiff as well.

The dash has very generous iframes, I think they last throughout the entire animation. This meant I never really needed to jump over attacks - I think taking some iframes off the end of the dodge and adding some to the start of the jump would have balanced them better.

Still it was a really fun and competently made experience. All the attack animations were well animated and properly telegraphed. It was cool to fight all the default cubes I’ve deleted.