Yeah, the one month period for the Game Jam limited what I could do a lot. I could have probably made the dungeon a lot more polished and thought all the underlying mechanics through a bit better, but I think I did pretty good all things considering. Didn't really help this was my second game project ever and I know almost next to nothing about coding anything. Haha.
The future projects will be more refined now that I know a little bit of what I'm doing. Well, they should anyway. Remains to be seen.