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Thank you! I do feel like the gameplay may get a little monotonous. I plan to add variety to the fixing process, like repairing a broken floor should be different from fixing a light bulb, like different mini games (And also, needing resources). As for the flavor text, did you feel the need of explaining the mechanics too unnecessary? Or just the data about the monsters? Or all text in general?
Thank you so much for playing!

(+1)

The issue with the speaker is that it’s annoying; it doesn’t feel like he is building the world or anything. He even makes jokes, there’s no explanation for why you are doing what you are doing. Also, is always bad when the game doesnt even start and some dialogue pop up stoping the gameplay.

I know he is mostly there to teach the controls, but that could be done with a button promp when encountering the broken stuff

Regarding the minigames, I don’t think that’s the problem. The main issue is that there is no sense of urgency, no real reason why you, as a player or character, are fixing these ships. There’s no menace or anything. I know there are monsters in the later levels, but I’m not talking about that. Also, since the character is so slow and the character’s range is limited, those monster encounters just make the game annoying. Additionally, something I’ve seen a lot in games is that enemies take more hits than necessary, turning the challenge into annoyance.

Making the fixing process a little bit faster could be good. Requiring some materials (that you need to scavenge inside the ship, I saw some boxes and barrels there) in order to be able to fix stuff would be fun.

Also, that way, you could add exploration to the formula. In some of those explorations, you can add some “lore” or story with the speaker, or maybe finding logs of the old owners of the ship.

Maybe you need to keep the “ghosts” of the ship happy and need to be fast at fixing the ship to not disturb whatever creature resides within it. I know they are eldritch monsters or whatever, but that idea is really overused and most times, misses the point of what really is an eldritch monster.

So, you need to be fast and fix the ship while not disturbing the monster or whatever that lives inside it.

To add to the horror you could add a “noise” thing, making the creatures in the ship react to your fixing and running towards you, so you need to run fix, then run again.

Maybe the problem is that there is no challenge, I dont really know. When I saw the monster there was no need to defeat those monster, unless they were on your way.

Very interesting points and suggestions. I'll take them into account! Thank you very much!

Sorry if I sound like an asshole, is not the intention, making games is hard I know.

Not at all <3. Thank you very much for taking your time to do this review <3 I'm very interested in hearing every experience I can :3