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I think calling this a demo gives off the wrong impression. The game is currently lacking all 4 of its listed "FEATURES" from the main page. This puts criticism in a bad way, because it makes me  wanna respond to it as a demo, instead of what it really is, which is an alpha. A proof-of-concept. That's where the game is right now.

It feels wrong pointing out anything in particular, because I'm judging something that's not really there. The game isn't fun yet. But the *game* doesn't really *exist* yet! The things that will make the game fun, aren't here.

Imagine Vampire Survivors, but its just the first level, with no drops, no upgrades, 1 type of enemy, and 1 player attack. The whip.

Despite this, I'll try to point out the most pertinent things for right now.

- Game starts too abruptly. Make a menu and tell the player the controls.

- Game has polished elements, despite lacking content.

- Bandage feels odd. Let me explain. Touching the bandage causes a counter to go up. But you don't really "collect" it? Plus when you hit it, it just goes in a random direction at a random speed, so it doesn't really feel like its responding to the player. It also didn't occur to me naturally that this was meant to represent "health". I can't say for sure I'd know if it was even a bandage without being told.

-Health. You run around batting this bandage 10 times, just for that effort to be taken away in one hit. Now, I know we've just treaded into the area of unfinished game with this concept, where there will be more traps later, but I still think it's worth pointing out right now.

You might wanna consider changing the entire identity of the object that gets kicked around in the circle. That alone is a fun idea, if a little unsatisfying that it doesn't go in the direction the player hit's it in. But tying that to the player's health feels a little strange.

I'd love to come back once the game has its core features. Good luck with development.

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Thank you so much for your opinion. You are right. I used all the wrong words... It is a proof of context in its current state. And thank you so much for your feedback. I put almost every single one of your suggestions into my to-do list. Also sorry for polishing the game this much compared to its current state but I wanted to present the game is a kinda good looking state. Again thank you so much for your feedback I appreciate it!

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I'm glad you're receptive :). Also don't need apologize to me, you're the one whos gonna feel that polish when you inevitably have to refactor things ;) (Its an inevitability with game dev). Again, good luck!

I implemented animations for collecting and losing bandages. I think that was the MOST important thing you said. I also started working on the settings menu, and next thing is the main menu.