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I think this was a fun way to use chromatic aberration as the theme, It took a bit to figure out the concept of lining up the images to create an object, but only because everything seemed quite dark for me and I couldn't tell what the colored holograms where depicting until I accidently made a lever. I made my way through quite a few of the puzzles and had a decent time, a little bit of audio would really elevate the environment I think. 

Overall pretty interesting, would love to see it developed more. 

Yeah, the dark environments were intentional, since it made the holograms/"aberrations" look nicer in testing, but I couldn't figure out how to get Godot's lighting system to change certain objects independently. The actual level design wasn't started until 2 days before the deadline, so it's still a little rough around the edges for release. I do think I'll develop it further. For now, I think I'll start with a devlog of what it was planned to be