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Tested this game and I really liked the concept, the gameplay reminded me of the time when I played ACWW and catched bugs to sell them, so I'm probably a bit biased by nostalgia but I don't care, also to comment, a little something that I would have liked fixed was the catching hitbox since it feels way too small (or otherwise, since I don't know what other method could you have used for programming that).

In another note, I also would have liked the game to have been properly optimized since it runned poorly on my potato machine, probably has something to do with all the entities in the game or something.

Anyways, I think despite the fact that you hurried the gameplay, you did something great!. I certainly wouldn't have been able to do the same thing as you since it took me the majority of the jam for my game to, well, become a game. Plus, I liked the simple art style since none of your models clashes in design with one another, wich is something very important.