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Hello, and thank you for stopping by. This is a short prototype showing off the visual style I'm thinking about using. In order to keep framerate up, I plan on using a combination of low-poly, high-poly, and flat surfaces. 

The character you interact with in this demo is not complete. I was originally going to wait until I cleaned up her textures, but after checking her out in VR, I kind of like the roughish imperfections. Let me know what you think of the way she looks.