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(+1)

Maybe a little too easy, but not bad at all! Like you mentioned in the description, the camera is a bit weird at times, but it really wasn't a problem. I think the difference between the awake and sleeping modes could have been bigger somehow - the way it is, their gameplay is essentially the same. On the other hand, I could see it working as an auxiliary mechanic in a game like this, if the other mechanics were a bit stronger or more interesting.

Still, good work!

Thanks for the feedback!
I strongly agree on there not being a lot of difference between the awake and sleeping modes. I had an idea of you being placed a bit away from the body, and having a enemy spawn on the normal body to guard it from you to make recovery a bit harder, but there should probably be more to it still (like more types of enemies maybe).
An idea I had to up the difficulty was to have barriers that required you to kill all enemies to progress, but I didn't have time to implement it, nor was I sure that it was the right option. But it would hinder the player from just running to the end, as I did during testing.

And thanks again for the comment. It's really appreciated <3