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Thank you for your feedback.

There is a reset game mechanic somewhat in the form of pressing P to reset to the last checkpoint by the way

I do agree with the funkiness of the wall jumps and the fact some parts are a bit too difficult, though I dont think there are really any pixel perfect jumps

If you're referring to what I think you're referring, those small jumps that start in Room 4 and return in the first chase and last chase aren't really pixel perfect jumps, it's really just jumping and pressing dash at the same time


Also, i'll remember to make damage zones more visible in the future, thanks for pointing that out.